Orient facesΒΆ

This operation allows fixing the orientation of a set of faces in the following ways:

  • The required orientation of a set of neighboring faces can be defined by a vector giving the direction of a normal to a certain face. Since the direction of face normals in the set can be even opposite, it is necessary to specify a control face, the normal to which will be compared with the vector. This face can be either:
    • found by proximity to a given point, or
    • specified explicitly.
  • Alternatively, the faces can be oriented relatively to the adjacent volumes.

The orientation of a face is changed by reverting the order of its nodes.

To set orientation of faces:

  1. In the Modification menu select Reorient faces item or click Reorient faces button in the toolbar.

    _images/reorient_faces_face.png

    “Reorient faces” button

  2. In the “Reorient faces” dialog box

  3. Select the Object (mesh, sub-mesh or group) containing faces to reorient, in the Object Browser or in the 3D Viewer.

  4. To reorient by direction of the face normal:

    • Specify the coordinates of the Point by which the control face will be found. You can specify the Point by picking a node in the 3D Viewer or selecting a vertex in the Object Browser.

    • Set up the Direction vector to be compared with the normal of the control face. There are following options:

      • adjust vector components directly;
      • select a vertex in the Object Browser or a node in the 3D Viewer; their coordinates will define vector components;
      • pick two nodes (holding Shift button), the Direction vector will go from the first to the second node.
      _images/reorient_2d_point.png

      “The orientation of adjacent faces is chosen according to a vector. The control face is found by point.”

    • In the second mode it is possible to pick the Face by mouse in the 3D Viewer or directly input the Face ID in the corresponding field.

    _images/reorient_2d_face.png

    “The orientation of adjacent faces is chosen according to a vector. The control face is explicitly given.”

    • In the third mode, the faces can be reoriented according to volumes:

      • Select an object (mesh, sub-mesh or group) containing reference Volumes, in the Object Browser or in the 3D Viewer.
      • Specify whether face normals should point outside or inside the reference volumes using Face normal outside volume check-box.
      _images/reorient_2d_volume.png

      “The orientation of faces is chosen relatively to adjacent volumes.”

  5. Click the Apply or Apply and Close button to confirm the operation.

See Also a sample TUI Script of a Reorient faces operation.