Skew mesh quality criterion reflects the angle between the lines that join opposite sides of a quadrangle element or the greatest angle between a median and a midline in a triangle element. This mesh quality criterion can be applied to elements composed of 4 and 3 nodes (quadrangles and triangles).


To apply the Skew quality criterion to your mesh:

  1. Display your mesh in the viewer.

  2. Choose Controls > Face Controls > Skew or click “Skew” button of the toolbar.


    “Skew” button

    Your mesh will be displayed in the viewer with its elements colored according to the applied mesh quality control criterion:


See Also a sample TUI Script of a Skew operation.