:tocdepth: 3 .. _tuiquadrevolution: =============== Quad Revolution =============== .. _tuiquadsrevolutionuniform: Uniform Quad Revolution ======================= To make a uniform quad revolution you need: - *quad* : the quadrangle from which hexahedrons will be created (only for one quad revolution). - *quads* : a set of quadrangles from which hexahedrons will be created (only for multiple quads revolution). - *center* : center of rotation (a vertex). - *axis* : axis of rotation (a vector). - *angle* : Specify the rotation's angle at each step. - *nbLayers*: the number of steps. One quad revolution:: elts = doc.revolutionQuadUni(quad, center, axis, angle, nbLayers) Revolution of a set of quads:: elts = doc.revolutionQuadsUni(quads, center, axis, angle, nbLayers) GUI command: :ref:`guiquadsrevolutionuniform` .. _tuiquadsrevolutioncustom: Custom Quad Revolution ====================== To make a custom quad revolution you need: - *quad* : the quadrangle from which hexahedrons will be created (only for one quad revolution). - *quads* : a set of quadrangles from which hexahedrons will be created (only for multiple quads revolution). - *center* : center of rotation (a vertex). - *axis* : axis of rotation (a vector). - *angles* : a set of angles (in degrees). Specify the rotation's angle at each step. One quad revolution:: elts = doc.revolutionQuad(quad, center, axis, angles) Revolution of a set of quads:: elts = doc.revolutionQuads(quads, center, axis, angles) GUI command: :ref:`guiquadsrevolutioncustom` Operations on *elts*: :ref:`tuielements2` Example ======= .. literalinclude:: test_doc/quadRevolution/revolution_quad.py :linenos: