Cylinders and Pipes Construction¶
Cylinder¶
To make a Cylinder in the Main Menu select Model -> Construction -> Make Cylinder.
Simple Cylinder¶

Dialog Box to make a Simple Cylinder
The following data are required:
- nb Radial : number of hexahedra on radial.
- nb Angular : number of hexahedra along the perimeter of the cylinder.
- nb Height : number of hexahedra along the axis of the cylinder.
Clicking on “Apply” on the previous dialog box will produce the following result:

Simple Cylinder
The result is an array of hexahedral ranked first by following the radial direction and the angular direction, then according to the layers in the cylinder axis.
TUI command: Simple Cylinder
Uniform Cylinder¶

Dialog Box to make a Uniform Cylinder
The following data are required:
- origin : origin’s coordinates of the cylinder (select a vertex).
- axis : the axis of the cylinder (select a vector).
- base : the base of the cylinder (select a vector).
- radius : the radius of the cylinder.
- hole radius: the radius of the hole in the cylinder .
- slice angle: angle of the cylinder around the Z axis.
- height : the height of the cylinder.
- nb Radial : number of hexahedra on radial.
- nb Angular : number of hexahedra along the perimeter of the cylinder.
- nb Height : number of hexahedra along the axis of the cylinder.
Clicking on “Apply” on the previous dialog box will produce the following result:

Uniform Cylinder
TUI command: Uniform Cylinder
Custom Cylinder¶

Dialog Box to make a Custom Cylinder
The following data are required:
- origin : origin’s coordinates of the cylinder (select a vertex).
- axis : the axis of the cylinder (select a vector).
- base : the base of the cylinder (select a vector).
- radius : a list of radiuses in ascendant order.
- angle : a list of angles in ascendant order.
- height : a list of heights in ascendant order.
Clicking on “Apply” on the previous dialog box will produce the following result:

Custom Cylinder
TUI command: Custom Cylinder
Cylinders¶
To make two cylinders in T shape in the Main Menu select Model -> Construction -> Make Cylinders
The dialogue box to make cylinders is:

Make Cylinders
The following data are required:
- origin : the origin of the cylinder (select a vertex).
- axis : the axis of the cylinder (select a vector).
- radius : the radius of the cylinder.
- height : the height of the cylinder.
Those arguments must be filled for the Big Cylinder and the Small Cylinder.
Clicking on “Apply” on the previous dialog box will produce the following result:

Make Cylinders (T Shape)
TUI command: Make Cylinders
Pipe¶
To make a Pipe in the Main Menu select Model -> Construction -> Make Pipe.
Simple Pipe¶

Dialog Box to make a Simple Pipe
The following data are required:
- nb Radial : number of hexahedra on radial.
- nb Angular : number of hexahedra along the perimeter of the pipe.
- nb Height : number of hexahedra along the axis of the pipe.
TUI command: Simple Pipe
Uniform Pipe¶

Dialog Box to make a Uniform Pipe
The following data are required:
- origin : origin’s coordinates of the pipe (select a vertex).
- axis : the axis of the pipe (select a vector).
- base : the base of the pipe (select a vector).
- radius : the radius of the pipe.
- hole radius: the radius of the hole in the pipe.
- slice angle: angle of the pipe around the Z axis.
- height : the height of the pipe.
- nb Radial : number of hexahedra on radial.
- nb Angular : number of hexahedra along the perimeter of the pipe.
- nb Height : number of hexahedra along the axis of the pipe.
TUI command: Uniform Pipe
Custom Pipe¶

Dialog Box to make a Custom Pipe
The following data are required:
- origin : origin’s coordinates of the pipe (select a vertex).
- axis : the axis of the pipe (select a vector).
- base : the base of the pipe (select a vector).
- radius : a list of radiuses in ascendant order.
- angle : a list of angles in ascendant order.
- height : a list of heights in ascendant order.
TUI command: Custom Pipe
Pipes¶
To make two intersect pipes in the Main Menu select Model -> Construction -> Make Pipes.
The dialogue box to make pipes is:

Make Pipes
You can make Pipes (T Shape) through a Big Pipe and a Small Pipe.
The following data are required:
- origin : the origin of the pipe (select a vertex).
- axis : the axis of the pipe (select a vector).
- radius : the radius of the pipe.
- hole radius: the radius of the hole in the pipe.
- height : the height of the pipe.
Those arguments must be filled for the Big Pipe and the Small Pipe.
TUI command: Make Pipes