Quad Revolution
Uniform Quad Revolution
To make a uniform quad revolution you need:
quad : the quadrangle from which hexahedrons will be created (only for one quad revolution).
quads : a set of quadrangles from which hexahedrons will be created (only for multiple quads revolution).
center : center of rotation (a vertex).
axis : axis of rotation (a vector).
angle : Specify the rotation’s angle at each step.
nbLayers: the number of steps.
One quad revolution:
elts = doc.revolutionQuadUni(quad, center, axis, angle, nbLayers)
Revolution of a set of quads:
elts = doc.revolutionQuadsUni(quads, center, axis, angle, nbLayers)
GUI command: Uniform Quad Revolution
Custom Quad Revolution
To make a custom quad revolution you need:
quad : the quadrangle from which hexahedrons will be created (only for one quad revolution).
quads : a set of quadrangles from which hexahedrons will be created (only for multiple quads revolution).
center : center of rotation (a vertex).
axis : axis of rotation (a vector).
angles : a set of angles (in degrees). Specify the rotation’s angle at each step.
One quad revolution:
elts = doc.revolutionQuad(quad, center, axis, angles)
Revolution of a set of quads:
elts = doc.revolutionQuads(quads, center, axis, angles)
GUI command: Custom Quad Revolution
Operations on elts: Elements
Example
1# -*- coding: utf-8 -*-
2# Copyright (C) 2009-2026 CEA, EDF
3#
4# This library is free software; you can redistribute it and/or
5# modify it under the terms of the GNU Lesser General Public
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9# This library is distributed in the hope that it will be useful,
10# but WITHOUT ANY WARRANTY; without even the implied warranty of
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12# Lesser General Public License for more details.
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15# License along with this library; if not, write to the Free Software
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19#
20
21#### Quad Revolution Test #####
22
23import hexablock
24
25
26doc = hexablock.addDocument("Quad Revolution Test")
27
28center = doc.addVertex(0, 0, 0)
29vz = doc.addVector(0, 0, 1)
30
31v1 = doc.addVertex (10, 0, 0)
32v2 = doc.addVertex (11, 0, 0)
33v3 = doc.addVertex (11, 0, 2)
34v4 = doc.addVertex (10, 0, 2)
35quad = doc.addQuadVertices (v1, v2, v3, v4)
36doc.saveVtk("revolution1.vtk")
37
38angle = 180
39nbLayers = 8
40grid0 = doc.revolutionQuadUni (quad, center, vz, angle, nbLayers)
41doc.saveVtk ("revolution2.vtk")
42
43nr = 1
44na = 6
45nl = 1
46
47grid = doc.makeCylinderTop (nr,na,nl)
48
49liste = []
50for nx in range(nr):
51 for ny in range(na):
52 cell = grid.getQuadIJ (nx, ny, nl)
53 liste.append(cell)
54
55center = doc.addVertex(0, -10, 0)
56axis = doc.addVector (1, 0, 0)
57angle = 180
58nbLayers = 9
59grid1 = doc.revolutionQuadsUni (liste, center, axis, angle, nbLayers)
60if grid1.isValid():
61 doc.saveVtk ("revolution3.vtk")