Version: 9.12.0
GEOM_Actor.h
Go to the documentation of this file.
1 // Copyright (C) 2007-2023 CEA, EDF, OPEN CASCADE
2 //
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
5 //
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
10 //
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
15 //
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 //
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
21 //
22 
23 // GEOM OBJECT : interactive object for Geometry entities visualization
24 // File : GEOM_Actor.h
25 // Author : Christophe ATTANASIO
26 // Module : GEOM
27 //
28 #ifndef GEOM_ACTOR_H
29 #define GEOM_ACTOR_H
30 
31 #include "GEOM_OBJECT_defs.hxx"
32 #include "GEOM_SmartPtr.h"
33 
34 #include <SALOME_Actor.h>
35 
36 #include <TopoDS_Shape.hxx>
37 #include <vtkSmartPointer.h>
38 
39 class vtkCamera;
40 
41 class GEOM_VertexSource;
43 
44 class GEOM_EdgeSource;
46 
47 class GEOM_WireframeFace;
49 
50 class GEOM_ShadingFace;
52 
53 class vtkRenderer;
54 class vtkTextActor;
55 
56 class vtkAppendPolyData;
58 
60 {
61 public:
63  static GEOM_Actor* New();
64 
65  void SetShape(const TopoDS_Shape& theShape,
66  double theDeflection,
67  bool theIsVector = false);
68 
69  void SetDeflection(double theDeflection);
70  double GetDeflection() const{ return myDeflection;}
71 
72  void AddToRender(vtkRenderer* theRenderer);
73  void RemoveFromRender(vtkRenderer* theRenderer);
74 
75  enum EDisplayMode{ eWireframe, eShading, eShadingWithEdges = eShading + 2 };
76 
77 /* void SetDisplayMode(EDisplayMode theMode); */
78 /* EDisplayMode GetDisplayMode() const { return myDisplayMode;} */
79 
80  void SetSelected(bool theIsSelected);
81  bool IsSelected() const { return myIsSelected;}
82 
83  // OLD METHODS
84  // Properties
85  void SetHighlightProperty(vtkProperty* Prop);
86  void SetWireframeProperty(vtkProperty* Prop);
87  void SetShadingProperty(vtkProperty* Prop);
88 
89  vtkProperty* GetWireframeProperty();
90  vtkProperty* GetShadingProperty();
91  vtkProperty* GetIsolatedEdgeProperty();
92  vtkProperty* GetVertexProperty();
93  vtkProperty* GetStandaloneVertexProperty();
94  vtkProperty* GetSharedEdgeProperty();
95  vtkProperty* GetFaceEdgeProperty();
96 
97  virtual void setDisplayMode(int thenewmode);
98 
99  // Description:
100  // This causes the actor to be rendered. It, in turn, will render the actor's
101  // property and then mapper.
102  virtual void Render(vtkRenderer *, vtkMapper *);
103  // Description:
104  // Release any graphics resources that are being consumed by this actor.
105  // The parameter window could be used to determine which graphic
106  // resources to release.
107  void ReleaseGraphicsResources(vtkWindow *);
108  const TopoDS_Shape& getTopo();
109  void setInputShape(const TopoDS_Shape& ashape, double adef1,
110  int imode, bool isVector = false);
111  double isVector();
112 
113  // SubShape
114  void SubShapeOn();
115  void SubShapeOff();
116 
117  // Highlight
118  virtual void highlight(bool theHighlight);
119  virtual bool hasHighlight() { return true; }
120 
121  void ShallowCopy(vtkProp *prop);
122 
123  // Opacity
124  void SetOpacity(double opa);
125  double GetOpacity();
126 
127  // Color (same to all sub-actors/display modes)
128  void SetColor(double r, double g, double b);
129  void GetColor(double& r, double& g, double& b);
130  // Color of points
131  void SetPointColor(double r, double g, double b);
132  // Color of standalone edges, wires, vectors
133  void SetIsolatedEdgeColor(double r, double g, double b);
134  // Color of shared edges
135  void SetSharedEdgeColor(double r, double g, double b);
136  // Color of free edges
137  void SetFreeEdgeColor(double r, double g, double b);
138  // Color of edges in shading+edges display mode
139  void SetEdgesInShadingColor(double r, double g, double b);
140  // Color of iso-lines
141  void SetIsosColor(double r, double g, double b);
142  // Color of labels
143  void SetLabelColor(double r, double g, double b);
144 
145 
146  // Material
147  void SetMaterial(std::vector<vtkProperty*> theProps);
148  vtkProperty* GetFrontMaterial();
149  vtkProperty* GetBackMaterial();
150  virtual bool IsInfinitive();
151 
152  // overloaded functions
154  virtual
155  void
156  Highlight(bool theHighlight);
157 
158  //----------------------------------------------------------------------------
160  virtual
161  bool
162  PreHighlight(vtkInteractorStyle* theInteractorStyle,
163  SVTK_SelectionEvent* theSelectionEvent,
164  bool theIsHighlight);
165 
167  virtual
168  bool
169  Highlight(vtkInteractorStyle* theInteractorStyle,
170  SVTK_SelectionEvent* theSelectionEvent,
171  bool theIsHighlight);
172 
174  virtual
175  void
176  SetVisibility( int );
177 
179  // theNb[0] - number of U lines
180  // theNb[1] - number of V lines
181  virtual
182  void
183  SetNbIsos(const int theNb[2]);
184 
185  virtual
186  void
187  GetNbIsos(int &theNbU,int &theNbV);
188 
189  virtual
190  void SetIsosWidth(const int width);
191 
192  int GetIsosWidth() const;
193 
194  virtual void SetWidth(const int width);
195 
196  int GetWidth() const;
197 
199  virtual
200  void
201  SetVectorMode(const bool theMode);
202 
203  virtual
204  bool
205  GetVectorMode();
206 
208  virtual
209  void
210  SetVerticesMode(const bool theMode);
211 
212  virtual
213  bool
214  GetVerticesMode();
215 
217  virtual
218  void
219  SetNameMode(const bool theMode);
220 
221  virtual
222  bool
223  GetNameMode();
224 
225  virtual
226  void
227  SetTransform(VTKViewer_Transform* theTransform);
228 
229 
230 protected:
231  void SetModified();
232 
233  void GetMatrix(vtkCamera* theCam, vtkMatrix4x4 *result);
234  void SetShapeName();
235 
236  GEOM_Actor();
237  ~GEOM_Actor();
238 
239 private:
240  TopoDS_Shape myShape;
242 
243  double myDeflection;
245 
246  // EDisplayMode myDisplayMode;
251 
254 
257 
260 
263 
266 
269 
272 
274 
275  vtkTextActor* myTextActor;
276 
277  vtkSmartPointer<vtkProperty> myHighlightProp;
278  vtkSmartPointer<vtkProperty> myPreHighlightProp;
279  vtkSmartPointer<vtkProperty> myShadingFaceProp;
280  vtkSmartPointer<vtkProperty> myShadingBackFaceProp;
281 
284 
285  virtual void SetMapper(vtkMapper*);
286 
288  void operator=(const GEOM_Actor&);
289 
290  double myEdgesInWireframeColor[3];
291  double myEdgesInShadingColor[3];
292  double myIsolatedEdgeColor[3];
293  double mySharedEdgeColor[3];
294  double myOneFaceEdgeColor[3];
295 };
296 
297 #endif //GEOM_ACTOR_H
298 
299 
GEOM_SmartPtr< GEOM_EdgeSource > PEdgeSource
Definition: GEOM_Actor.h:44
GEOM_SmartPtr< GEOM_WireframeFace > PWFaceSource
Definition: GEOM_Actor.h:47
GEOM_SmartPtr< vtkAppendPolyData > PAppendFilter
Definition: GEOM_Actor.h:56
GEOM_SmartPtr< GEOM_ShadingFace > PSFaceSource
Definition: GEOM_Actor.h:50
GEOM_SmartPtr< GEOM_VertexSource > PVertexSource
Definition: GEOM_Actor.h:41
#define GEOM_OBJECT_EXPORT
Definition: GEOM_OBJECT_defs.hxx:37
This class allows to display an OpenCASCADE CAD model in a VTK viewer.
Definition: GEOM_Actor.h:60
vtkSmartPointer< vtkProperty > myShadingFaceProp
Definition: GEOM_Actor.h:279
PPolyGeomPainterDataMapper myPolyDataMapper
Definition: GEOM_Actor.h:283
PDeviceActor myHighlightActor
Definition: GEOM_Actor.h:273
vtkSmartPointer< vtkProperty > myHighlightProp
Definition: GEOM_Actor.h:277
PVertexSource myStandaloneVertexSource
Definition: GEOM_Actor.h:256
PDeviceActor myShadingFaceActor
Definition: GEOM_Actor.h:270
PEdgeSource myOneFaceEdgeSource
Definition: GEOM_Actor.h:262
virtual bool hasHighlight()
Definition: GEOM_Actor.h:119
bool myVectorMode
Definition: GEOM_Actor.h:248
PDeviceActor mySharedEdgeActor
Definition: GEOM_Actor.h:264
vtkSmartPointer< vtkProperty > myPreHighlightProp
Definition: GEOM_Actor.h:278
PDeviceActor myOneFaceEdgeActor
Definition: GEOM_Actor.h:261
PSFaceSource myShadingFaceSource
Definition: GEOM_Actor.h:271
vtkSmartPointer< vtkProperty > myShadingBackFaceProp
Definition: GEOM_Actor.h:280
EDisplayMode
Definition: GEOM_Actor.h:75
vtkTypeMacro(GEOM_Actor, SALOME_Actor) static GEOM_Actor *New()
bool myVerticesMode
Definition: GEOM_Actor.h:249
double myDeflection
Definition: GEOM_Actor.h:243
bool myNameMode
Definition: GEOM_Actor.h:250
vtkTextActor * myTextActor
Definition: GEOM_Actor.h:275
void operator=(const GEOM_Actor &)
double GetDeflection() const
Definition: GEOM_Actor.h:70
PWFaceSource myWireframeFaceSource
Definition: GEOM_Actor.h:268
GEOM_Actor(const GEOM_Actor &)
PAppendFilter myAppendFilter
Definition: GEOM_Actor.h:282
PDeviceActor myWireframeFaceActor
Definition: GEOM_Actor.h:267
PDeviceActor myStandaloneVertexActor
Definition: GEOM_Actor.h:255
PEdgeSource mySharedEdgeSource
Definition: GEOM_Actor.h:265
PVertexSource myVertexSource
Definition: GEOM_Actor.h:253
PDeviceActor myIsolatedEdgeActor
Definition: GEOM_Actor.h:258
PEdgeSource myIsolatedEdgeSource
Definition: GEOM_Actor.h:259
bool myIsForced
Definition: GEOM_Actor.h:244
bool myIsSelected
Definition: GEOM_Actor.h:247
PDeviceActor myVertexActor
Definition: GEOM_Actor.h:252
bool IsSelected() const
Definition: GEOM_Actor.h:81
TopoDS_Shape myShape
Definition: GEOM_Actor.h:240
bool isOnlyVertex
Definition: GEOM_Actor.h:241
Definition: GEOM_EdgeSource.h:37
Definition: GEOM_ShadingFace.h:27
Definition: GEOM_VertexSource.h:37
Definition: GEOM_WireframeFace.h:37