#include <OpenGLUtils_FrameBuffer.h>
◆ OpenGLUtils_FrameBuffer()
OpenGLUtils_FrameBuffer::OpenGLUtils_FrameBuffer |
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◆ ~OpenGLUtils_FrameBuffer()
OpenGLUtils_FrameBuffer::~OpenGLUtils_FrameBuffer |
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◆ bind()
void OpenGLUtils_FrameBuffer::bind |
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◆ init()
bool OpenGLUtils_FrameBuffer::init |
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const GLsizei & |
xSize, |
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const GLsizei & |
ySize |
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References fboId, GL_COLOR_ATTACHMENT0_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_FRAMEBUFFER_COMPLETE_EXT, GL_FRAMEBUFFER_EXT, GL_NUM_EXTENSIONS, GL_RENDERBUFFER_EXT, IsEXTInitialized, rboId, textureId, vglBindFramebufferEXT, vglBindRenderbufferEXT, vglCheckFramebufferStatusEXT, vglFramebufferRenderbufferEXT, vglFramebufferTexture2DEXT, vglGenFramebuffersEXT, vglGenRenderbuffersEXT, and vglRenderbufferStorageEXT.
◆ release()
void OpenGLUtils_FrameBuffer::release |
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◆ unbind()
void OpenGLUtils_FrameBuffer::unbind |
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◆ fboId
GLuint OpenGLUtils_FrameBuffer::fboId |
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◆ rboId
GLuint OpenGLUtils_FrameBuffer::rboId |
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◆ textureId
GLuint OpenGLUtils_FrameBuffer::textureId |
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The documentation for this class was generated from the following files: