Version: 9.12.0
SVTK::TIsSameIObject< TActor > Struct Template Reference

This functor check, if the actor point to the same SALOME_InteractiveObject. More...

#include <SVTK_Functor.h>

Public Member Functions

 Handle (SALOME_InteractiveObject) myIObject
 
 TIsSameIObject (const Handle(SALOME_InteractiveObject)&theIObject)
 To construct the functor. More...
 
bool operator() (TActor *theActor)
 To calculate the functor. More...
 

Detailed Description

template<class TActor>
struct SVTK::TIsSameIObject< TActor >

This functor check, if the actor point to the same SALOME_InteractiveObject.

Constructor & Destructor Documentation

◆ TIsSameIObject()

template<class TActor >
SVTK::TIsSameIObject< TActor >::TIsSameIObject ( const Handle(SALOME_InteractiveObject)&  theIObject)
inline

To construct the functor.

Member Function Documentation

◆ Handle()

template<class TActor >
SVTK::TIsSameIObject< TActor >::Handle ( SALOME_InteractiveObject  )

◆ operator()()

template<class TActor >
bool SVTK::TIsSameIObject< TActor >::operator() ( TActor *  theActor)
inline

To calculate the functor.

References Handle().


The documentation for this struct was generated from the following file: