20#ifndef __MESHCUT_CUBE_HXX__
21#define __MESHCUT_CUBE_HXX__
32 Cube(
float _x0,
float _x1,
float _y0,
float _y1,
float _z0,
float _z1);
Definition: MeshCut_Cube.hxx:28
float x1
Definition: MeshCut_Cube.hxx:30
Cube(float _x0, float _x1, float _y0, float _y1, float _z0, float _z1)
Definition: MeshCut_Cube.cxx:27
bool disjoint(Cube *c2)
Definition: MeshCut_Cube.cxx:37
void affichage()
Definition: MeshCut_Cube.cxx:50
float x0
Definition: MeshCut_Cube.hxx:30
float y1
Definition: MeshCut_Cube.hxx:30
bool contientNoeud(int ngnoeud, Maillage *MAILLAGE)
Definition: MeshCut_Cube.cxx:42
float y0
Definition: MeshCut_Cube.hxx:30
float z1
Definition: MeshCut_Cube.hxx:30
float z0
Definition: MeshCut_Cube.hxx:30
Definition: MeshCut_Maillage.hxx:32
Definition: MeshCut_Carre.hxx:26