#include <SMESH_SVTKActor.h>
◆ SMESH_SVTKActor()
SMESH_SVTKActor::SMESH_SVTKActor |
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protected |
◆ ~SMESH_SVTKActor()
SMESH_SVTKActor::~SMESH_SVTKActor |
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protectedvirtual |
◆ AddToRender()
void SMESH_SVTKActor::AddToRender |
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vtkRenderer * |
theRendere | ) |
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virtual |
To publish the actor an all its internal devices.
Publishes the actor in all its internal devices.
References my0DActor, and myBallActor.
◆ Initialize()
void SMESH_SVTKActor::Initialize |
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virtual |
Initialize the instance completely.
◆ MapCells()
void SMESH_SVTKActor::MapCells |
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SALOME_Actor * |
theMapActor, |
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const SVTK_TIndexedMapOfVtkId & |
theMapIndex |
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virtual |
Allow to recostruct selected cells from source SALOME_Actor and map of subindexes.
◆ New()
◆ RemoveFromRender()
void SMESH_SVTKActor::RemoveFromRender |
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vtkRenderer * |
theRendere | ) |
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virtual |
To remove the actor an all its internal devices.
Removes the actor from all its internal devices.
◆ Set0DSize()
void SMESH_SVTKActor::Set0DSize |
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float |
theSize | ) |
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◆ SetBallSize()
void SMESH_SVTKActor::SetBallSize |
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float |
theSize | ) |
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◆ SetVisibility()
void SMESH_SVTKActor::SetVisibility |
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int |
theVisibility | ) |
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virtual |
◆ SetVisualObject()
void SMESH_SVTKActor::SetVisualObject |
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TVisualObjPtr |
theVisualObj | ) |
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◆ vtkTypeMacro()
◆ my0DActor
SVTK_DeviceActor* SMESH_SVTKActor::my0DActor |
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protected |
◆ my0DGrid
◆ myBallActor
SVTK_DeviceActor* SMESH_SVTKActor::myBallActor |
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protected |
◆ myBallGrid
◆ myVisualObj