Version: 9.16.0
GLViewer_Selector2d.h
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1// Copyright (C) 2007-2026 CEA, EDF, OPEN CASCADE
2//
3// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
5//
6// This library is free software; you can redistribute it and/or
7// modify it under the terms of the GNU Lesser General Public
8// License as published by the Free Software Foundation; either
9// version 2.1 of the License, or (at your option) any later version.
10//
11// This library is distributed in the hope that it will be useful,
12// but WITHOUT ANY WARRANTY; without even the implied warranty of
13// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14// Lesser General Public License for more details.
15//
16// You should have received a copy of the GNU Lesser General Public
17// License along with this library; if not, write to the Free Software
18// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19//
20// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
21//
22
23// Author : OPEN CASCADE
24// File: GLViewer_Selector2d.h
25// Created: November, 2004
26//
27#ifndef GLVIEWER_SELECTOR2D_H
28#define GLVIEWER_SELECTOR2D_H
29
30#ifdef WIN32
31#include "windows.h"
32#endif
33
34#include "GLViewer_Selector.h"
35
36#include <Quantity_NameOfColor.hxx>
37
40
46{
47 Q_OBJECT
48
49public:
52
53public:
55 void setContext( GLViewer_Context* glc ) { myGLContext = glc; }
56 GLViewer_Context* getContext() const { return myGLContext; }
57
58 // Redefined methods
59 virtual void setHilightColor( Quantity_NameOfColor );
60 virtual void setSelectColor( Quantity_NameOfColor );
61
62 virtual void detect( int, int );
63 virtual void undetectAll();
64
65 virtual void select( bool append = false );
66 virtual void select( const QRect&, bool append = false );
67 virtual void unselectAll();
68 virtual int numSelected() const;
69
70 virtual void checkSelection( int, bool, int );
71
72protected:
74};
75
76#endif
#define GLVIEWER_API
Macro for exports.
Definition: GLViewer.h:37
Definition: GLViewer_Context.h:58
Definition: GLViewer_Selector2d.h:46
GLViewer_Context * myGLContext
Definition: GLViewer_Selector2d.h:73
void setContext(GLViewer_Context *glc)
Sets context from Viewer2d.
Definition: GLViewer_Selector2d.h:55
GLViewer_Context * getContext() const
Definition: GLViewer_Selector2d.h:56
Definition: GLViewer_Selector.h:47
virtual void setHilightColor(Quantity_NameOfColor)=0
virtual int numSelected() const =0
virtual void unselectAll()=0
virtual void checkSelection(int, bool, int)=0
Checks selection state and emits 'selSelectionDone' or 'selSelectionCancel'
virtual void detect(int x, int y)=0
Highlights in point (x,y)
virtual void select(bool append=false)=0
Selects highlight objects.
virtual void setSelectColor(Quantity_NameOfColor)=0
virtual void undetectAll()=0
Definition: GLViewer_Viewer2d.h:76