Version: 9.12.0
SMESH_ActorUtils.h File Reference
#include "SMESH_Object.h"
#include <map>
#include <QColor>
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Namespaces

 SMESH
 

Enumerations

enum  SMESH::LabelFont { SMESH::FntArial , SMESH::FntCourier , SMESH::FntTimes }
 Label font family. More...
 
enum  SMESH::Viewer2dActionType { SMESH::UpdateIn2dViewer = 0 , SMESH::RemoveFrom2dViewer }
 

Functions

double SMESH::GetFloat (const QString &theValue, double theDefault)
 
double SMESH::GetFloat (const QString &theValue, const QString &theSection, double theDefault)
 
QColor SMESH::GetColor (const QString &theSect, const QString &theName, const QColor &def)
 
void SMESH::GetColor (const QString &theSect, const QString &theName, int &r, int &g, int &b, const QColor &def)
 
void SMESH::GetColor (const QString &theSect, const QString &theName, double &r, double &g, double &b, const QColor &def)
 
void SMESH::GetColor (const QString &theSect, const QString &theName, QColor &color, int &delta, QString def)
 
std::map< SMDSAbs_ElementType,::smIdType > SMESH::GetEntitiesFromObject (SMESH_VisualObj *theObject)
 
void SMESH::WriteUnstructuredGrid (vtkUnstructuredGrid *theGrid, const char *theFileName)
 
void SMESH::ProcessIn2DViewers (SMESH_Actor *theActor, Viewer2dActionType aType)
 Get histogram from the input actor Repaint/Remove the histogram in/from each opened Plot2D Viewer. More...