Version: 9.16.0
SMESH_Delaunay.hxx
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22// File : SMESH_Delaunay.hxx
23// Created : Wed Apr 19 15:42:54 2017
24// Author : Edward AGAPOV (eap)
25
26
27#ifndef __SMESH_Delaunay_HXX__
28#define __SMESH_Delaunay_HXX__
29
30#include "SMESH_TypeDefs.hxx"
31
32#include <TopoDS_Face.hxx>
33#include <BRepMesh_DataStructureOfDelaun.hxx>
34
46{
47 public:
48
49 // construct a Delaunay triangulation of given boundary nodes
50 SMESH_Delaunay(const std::vector< const UVPtStructVec* > & boundaryNodes,
51 const TopoDS_Face& face,
52 const int faceID);
53
54 virtual ~SMESH_Delaunay() {}
55
56 // prepare to the exploration of nodes
57 void InitTraversal(const int nbNodesToVisit = -1);
58
59 // return a node with its Barycentric Coordinates within the triangle
60 // defined by its node indices (zero based)
61 const SMDS_MeshNode* NextNode( double bc[3], int triaNodes[3] );
62
63 // return nb of nodes returned by NextNode()
64 size_t NbVisitedNodes() const { return _nbVisitedNodes; }
65
66
67 // find a triangle containing an UV, starting from a given triangle;
68 // return barycentric coordinates of the UV and the found triangle (indices are zero based).
69 const BRepMesh_Triangle* FindTriangle( const gp_XY& uv,
70 const BRepMesh_Triangle* bmTria,
71 double bc[3],
72 int triaNodes[3]);
73
74 // return any Delaunay triangle neighboring a given boundary node (zero based)
75 const BRepMesh_Triangle* GetTriangleNear( int iBndNode );
76
77 // return source boundary nodes
78 const std::vector< const SMDS_MeshNode* >& GetBndNodes() const { return _bndNodes; }
79
80 // return UV of the i-th source boundary node (zero based)
81 gp_XY GetBndUV(const int iNode) const;
82
83 // return scale factor to convert real UV to/from UV used for Delaunay meshing:
84 // delaunay_UV = real_UV * scale
85 const gp_XY& GetScale() const { return _scale; }
86
87 void ToPython() const;
88
89 Handle(BRepMesh_DataStructureOfDelaun) GetDS() { return _triaDS; }
90
91 protected:
92
93 // container of a node and a triangle serving as a start while searching a
94 // triangle including the node UV
95 typedef std::list< std::pair< const SMDS_MeshNode*, const BRepMesh_Triangle* > > TNodeTriaList;
96
97 // return UV of a node on the face
98 virtual gp_XY getNodeUV( const TopoDS_Face& face, const SMDS_MeshNode* node ) const = 0;
99
100 // add non-marked nodes surrounding a given one to a queue
101 static void addCloseNodes( const SMDS_MeshNode* node,
102 const BRepMesh_Triangle* bmTria,
103 const int faceID,
104 TNodeTriaList & noTriQueue );
105
106 const TopoDS_Face& _face;
108 std::vector< const SMDS_MeshNode* > _bndNodes;
109 gp_XY _scale;
110 Handle(BRepMesh_DataStructureOfDelaun) _triaDS;
111 size_t _nbNodesToVisit, _nbVisitedNodes, _iBndNode;
113
114};
115
116#endif
#define SMESHUtils_EXPORT
Definition: SMESH_Utils.hxx:37
Definition: SMDS_MeshNode.hxx:36
Create a Delaunay triangulation of nodes on a face boundary and provide exploration of nodes shared b...
Definition: SMESH_Delaunay.hxx:46
Handle(BRepMesh_DataStructureOfDelaun) _triaDS
size_t _iBndNode
Definition: SMESH_Delaunay.hxx:111
virtual ~SMESH_Delaunay()
Definition: SMESH_Delaunay.hxx:54
const TopoDS_Face & _face
Definition: SMESH_Delaunay.hxx:106
std::vector< const SMDS_MeshNode * > _bndNodes
Definition: SMESH_Delaunay.hxx:108
std::list< std::pair< const SMDS_MeshNode *, const BRepMesh_Triangle * > > TNodeTriaList
Definition: SMESH_Delaunay.hxx:95
size_t NbVisitedNodes() const
Definition: SMESH_Delaunay.hxx:64
const std::vector< const SMDS_MeshNode * > & GetBndNodes() const
Definition: SMESH_Delaunay.hxx:78
const gp_XY & GetScale() const
Definition: SMESH_Delaunay.hxx:85
Handle(BRepMesh_DataStructureOfDelaun) GetDS()
Definition: SMESH_Delaunay.hxx:89
int _faceID
Definition: SMESH_Delaunay.hxx:107
virtual gp_XY getNodeUV(const TopoDS_Face &face, const SMDS_MeshNode *node) const =0
TNodeTriaList _noTriQueue
Definition: SMESH_Delaunay.hxx:112
gp_XY _scale
Definition: SMESH_Delaunay.hxx:109