Version: 9.12.0
SMESH_Pattern.hxx
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1 // Copyright (C) 2007-2023 CEA, EDF, OPEN CASCADE
2 //
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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22 
23 // File : SMESH_Pattern.hxx
24 // Created : Mon Aug 2 10:30:00 2004
25 // Author : Edward AGAPOV (eap)
26 //
27 #ifndef SMESH_Pattern_HeaderFile
28 #define SMESH_Pattern_HeaderFile
29 
30 #include "SMESH_SMESH.hxx"
31 
32 #include <vector>
33 #include <list>
34 #include <map>
35 #include <set>
36 #include <iostream>
37 
38 #include <TopoDS_Vertex.hxx>
39 #include <TopTools_IndexedMapOfOrientedShape.hxx>
40 #include <gp_XYZ.hxx>
41 #include <gp_XY.hxx>
42 #include <gp_Pnt.hxx>
43 
44 class SMDS_MeshElement;
45 class SMDS_MeshFace;
46 class SMDS_MeshVolume;
47 class SMDS_MeshNode;
48 class SMESH_Mesh;
49 class SMESHDS_SubMesh;
50 class TopoDS_Shell;
51 class TopoDS_Face;
52 class TopoDS_Edge;
53 
54 //
55 // Class allowing meshing by mapping of pre-defined patterns: it generates
56 // a 2D mesh on a geometrical face or a 3D mesh inside a geometrical block
57 // of 6 faces.
58 //
59 
61  public:
62 
63  SMESH_Pattern ();
64 
65  void Clear();
66  // clear fields
67 
68  bool Load (const char* theFileContents);
69  // Load a pattern from <theFileContents>
70 
71  bool Load (SMESH_Mesh* theMesh,
72  const TopoDS_Face& theFace,
73  bool theProject = false,
74  TopoDS_Vertex the1stVertex=TopoDS_Vertex(),
75  bool theKeepNodes = false );
76  // Create a pattern from the mesh built on <theFace>.
77  // <theProject>==true makes override nodes positions
78  // on <theFace> computed by mesher
79 
80  bool Load (SMESH_Mesh* theMesh,
81  const TopoDS_Shell& theBlock,
82  bool theKeepNodes = false);
83  // Create a pattern from the mesh built on <theBlock>
84 
85  bool Save (std::ostream& theFile);
86  // Save the loaded pattern into theFile
87 
88  bool Apply (const TopoDS_Face& theFace,
89  const TopoDS_Vertex& theVertexOnKeyPoint1,
90  const bool theReverse);
91  // Compute nodes coordinates applying
92  // the loaded pattern to <theFace>. The first key-point
93  // will be mapped into <theVertexOnKeyPoint1>, which must
94  // be in the outer wire of theFace
95 
96  bool Apply (const TopoDS_Shell& theBlock,
97  const TopoDS_Vertex& theVertex000,
98  const TopoDS_Vertex& theVertex001);
99  // Compute nodes coordinates applying
100  // the loaded pattern to <theBlock>. The (0,0,0) key-point
101  // will be mapped into <theVertex000>. The
102  // (0,0,1) key-point will be mapped into <theVertex001>.
103 
104  bool Apply (const SMDS_MeshFace* theFace,
105  const int theNodeIndexOnKeyPoint1,
106  const bool theReverse);
107  // Compute nodes coordinates applying
108  // the loaded pattern to <theFace>. The first key-point
109  // will be mapped into <theNodeIndexOnKeyPoint1>-th node
110 
111  bool Apply (SMESH_Mesh* theMesh,
112  const SMDS_MeshFace* theFace,
113  const TopoDS_Shape& theSurface,
114  const int theNodeIndexOnKeyPoint1,
115  const bool theReverse);
116  // Compute nodes coordinates applying
117  // the loaded pattern to <theFace>. The first key-point
118  // will be mapped into <theNodeIndexOnKeyPoint1>-th node
119 
120  bool Apply (SMESH_Mesh* theMesh,
121  std::set<const SMDS_MeshFace*>& theFaces,
122  const int theNodeIndexOnKeyPoint1,
123  const bool theReverse);
124  // Compute nodes coordinates applying
125  // the loaded pattern to <theFaces>. The first key-point
126  // will be mapped into <theNodeIndexOnKeyPoint1>-th node
127 
128  bool Apply (const SMDS_MeshVolume* theVolume,
129  const int theNode000Index,
130  const int theNode001Index);
131  // Compute nodes coordinates applying
132  // the loaded pattern to <theVolume>. The (0,0,0) key-point
133  // will be mapped into <theNode000Index>-th node. The
134  // (0,0,1) key-point will be mapped into <theNode000Index>-th
135  // node.
136 
137  bool Apply (std::set<const SMDS_MeshVolume*>& theVolumes,
138  const int theNode000Index,
139  const int theNode001Index);
140  // Compute nodes coordinates applying
141  // the loaded pattern to <theVolumes>. The (0,0,0) key-point
142  // will be mapped into <theNode000Index>-th node. The
143  // (0,0,1) key-point will be mapped into <theNode000Index>-th
144  // node.
145 
146  bool GetMappedPoints ( std::list<const gp_XYZ *> & thePoints ) const;
147  // Return nodes coordinates computed by Apply() method
148 
149  bool MakeMesh(SMESH_Mesh* theMesh,
150  const bool toCreatePolygons = false,
151  const bool toCreatePolyedrs = false);
152  // Create nodes and elements in <theMesh> using nodes
153  // coordinates computed by either of Apply...() methods
154 
155  // ----------
156  // Inquiries
157  // ----------
158 
159  enum ErrorCode {
161  // Load(file)
162  ERR_READ_NB_POINTS, // couldn't read nb of points
163  ERR_READ_POINT_COORDS, // invalid nb of point coordinates
164  ERR_READ_TOO_FEW_POINTS, // too few points in a pattern
165  ERR_READ_3D_COORD, // coordinate of 3D point out of [0,1] range
166  ERR_READ_NO_KEYPOINT, // no key-points in 2D pattern
167  ERR_READ_BAD_INDEX, // invalid point index
168  ERR_READ_ELEM_POINTS, // invalid nb of points in element
169  ERR_READ_NO_ELEMS, // no elements in a pattern
170  ERR_READ_BAD_KEY_POINT, // a key-point not on a boundary
171  // Save(file)
172  ERR_SAVE_NOT_LOADED, // pattern was not loaded
173  // Load(shape)
174  ERR_LOAD_EMPTY_SUBMESH, // no elements to load
175  // Load(face)
176  ERR_LOADF_NARROW_FACE, // too narrow face
177  ERR_LOADF_CLOSED_FACE, // closed face
178  ERR_LOADF_CANT_PROJECT, // impossible to project nodes
179  // Load(volume)
180  ERR_LOADV_BAD_SHAPE, // volume is not a brick of 6 faces
181  ERR_LOADV_COMPUTE_PARAMS, // can't compute point parameters
182  // Apply(shape)
183  ERR_APPL_NOT_COMPUTED, // mapping failed
184  ERR_APPL_NOT_LOADED, // pattern was not loaded
185  ERR_APPL_BAD_DIMENTION, // wrong shape dimension
186  ERR_APPL_BAD_NB_VERTICES, // keypoints - vertices mismatch
187  // Apply(face)
188  ERR_APPLF_BAD_TOPOLOGY, // bad pattern topology
189  ERR_APPLF_BAD_VERTEX, // first vertex not on an outer face boundary
190  ERR_APPLF_INTERNAL_EEROR, // program error
191  // Apply(volume)
192  ERR_APPLV_BAD_SHAPE, // volume is not a brick of 6 faces
193  // Apply(mesh_face)
194  ERR_APPLF_BAD_FACE_GEOM, // bad face geometry
195  // MakeMesh
196  ERR_MAKEM_NOT_COMPUTED, // mapping failed
197  //Unexpected error
198  ERR_UNEXPECTED // Unexpected of the pattern mapping algorithm
199  };
200 
201  ErrorCode GetErrorCode() const { return myErrorCode; }
202  // return ErrorCode of the last operation
203 
204  bool IsLoaded() const { return !myPoints.empty() && !myElemPointIDs.empty(); }
205  // Return true if a pattern was successfully loaded
206 
207  bool Is2D() const { return myIs2D; }
208  // Return true if the loaded pattern is a 2D one
209 
210  bool GetPoints ( std::list<const gp_XYZ *> & thePoints ) const;
211  // Return nodes coordinates of the pattern
212 
213  const std::list< int > & GetKeyPointIDs () const { return myKeyPointIDs; }
214  // Return indices of key-points within the sequences returned by
215  // GetPoints() and GetMappedPoints()
216 
217  const std::list< std::list< int > >& GetElementPointIDs (bool applied) const
218  { return myElemXYZIDs.empty() || !applied ? myElemPointIDs : myElemXYZIDs; }
219  // Return nodal connectivity of the elements of the pattern
220 
221  void GetInOutNodes( std::vector< const SMDS_MeshNode* > *& inNodes,
222  std::vector< const SMDS_MeshNode* > *& outNodes )
223  { inNodes = & myInNodes; outNodes = & myOutNodes; }
224  // Return loaded and just created nodes
225 
226  void DumpPoints() const;
227  // Debug
228 
229  // -----------------------------
230  // Utilities for advanced usage
231  // -----------------------------
232 
233  TopoDS_Shape GetSubShape( const int i ) const {
234  if ( i < 1 || i > myShapeIDMap.Extent() ) return TopoDS_Shape();
235  return myShapeIDMap( i );
236  }
237  // Return a shape from myShapeIDMap where shapes are indexed so that first go
238  // ordered vertices, then ordered edge, then faces and maybe a shell
239 
240 private:
241  // private methods
242 
243  struct TPoint {
244  gp_XYZ myInitXYZ; // loaded position
245  gp_XY myInitUV;
246  double myInitU; // [0,1]
247  gp_Pnt myXYZ; // position to compute
248  gp_XY myUV;
249  double myU;
250  TPoint();
251  };
252  friend std::ostream & operator <<(std::ostream & OS, const TPoint& p);
253 
254  bool setErrorCode( const ErrorCode theErrorCode );
255  // set ErrorCode and return true if it is Ok
256 
257  bool setShapeToMesh(const TopoDS_Shape& theShape);
258  // Set a shape to be meshed. Return True if meshing is possible
259 
260  std::list< TPoint* > & getShapePoints(const TopoDS_Shape& theShape);
261  // Return list of points located on theShape.
262  // A list of edge-points include vertex-points (for 2D pattern only).
263  // A list of face-points doesn't include edge-points.
264  // A list of volume-points doesn't include face-points.
265 
266  std::list< TPoint* > & getShapePoints(const int theShapeID);
267  // Return list of points located on the shape
268 
269  bool findBoundaryPoints();
270  // If loaded from file, find points to map on edges and faces and
271  // compute their parameters
272 
273  void arrangeBoundaries (std::list< std::list< TPoint* > >& boundaryPoints);
274  // if there are several wires, arrange boundaryPoints so that
275  // the outer wire goes first and fix inner wires orientation;
276  // update myKeyPointIDs to correspond to the order of key-points
277  // in boundaries; sort internal boundaries by the nb of key-points
278 
279  void computeUVOnEdge( const TopoDS_Edge& theEdge, const std::list< TPoint* > & ePoints );
280  // compute coordinates of points on theEdge
281 
282  bool compUVByIsoIntersection (const std::list< std::list< TPoint* > >& boundaryPoints,
283  const gp_XY& theInitUV,
284  gp_XY& theUV,
285  bool & theIsDeformed);
286  // compute UV by intersection of iso-lines found by points on edges
287 
288  bool compUVByElasticIsolines(const std::list< std::list< TPoint* > >& boundaryPoints,
289  const std::list< TPoint* >& pointsToCompute);
290  // compute UV as nodes of iso-poly-lines consisting of
291  // segments keeping relative size as in the pattern
292 
293  double setFirstEdge (std::list< TopoDS_Edge > & theWire, int theFirstEdgeID);
294  // choose the best first edge of theWire; return the summary distance
295  // between point UV computed by isolines intersection and
296  // eventual UV got from edge p-curves
297 
298  typedef std::list< std::list< TopoDS_Edge > > TListOfEdgesList;
299 
300  bool sortSameSizeWires (TListOfEdgesList & theWireList,
301  const TListOfEdgesList::iterator& theFromWire,
302  const TListOfEdgesList::iterator& theToWire,
303  const int theFirstEdgeID,
304  std::list< std::list< TPoint* > >& theEdgesPointsList );
305  // sort wires in theWireList from theFromWire until theToWire,
306  // the wires are set in the order to correspond to the order
307  // of boundaries; after sorting, edges in the wires are put
308  // in a good order, point UVs on edges are computed and points
309  // are appended to theEdgesPointsList
310 
311  typedef std::set<const SMDS_MeshNode*> TNodeSet;
312 
313  void mergePoints (const bool uniteGroups);
314  // Merge XYZ on edges and/or faces.
315 
316  void makePolyElements(const std::vector< const SMDS_MeshNode* >& theNodes,
317  const bool toCreatePolygons,
318  const bool toCreatePolyedrs);
319  // prepare intermediate data to create Polygons and Polyhedrons
320 
321  void createElements(SMESH_Mesh* theMesh,
322  const std::vector<const SMDS_MeshNode* >& theNodesVector,
323  const std::list< std::list< int > > & theElemNodeIDs,
324  const std::vector<const SMDS_MeshElement*>& theElements);
325  // add elements to the mesh
326 
327  bool getFacesDefinition(const SMDS_MeshNode** theBndNodes,
328  const int theNbBndNodes,
329  const std::vector< const SMDS_MeshNode* >& theNodes,
330  std::list< int >& theFaceDefs,
331  std::vector<int>& theQuantity);
332  // fill faces definition for a volume face defined by theBndNodes
333  // return true if a face definition changes
334 
335 
336  bool isReversed(const SMDS_MeshNode* theFirstNode,
337  const std::list< int >& theIdsList) const;
338  // check xyz ids order in theIdsList taking into account
339  // theFirstNode on a link
340 
341  void clearMesh(SMESH_Mesh* theMesh) const;
342  // clear mesh elements existing on myShape in theMesh
343 
344  bool findExistingNodes( SMESH_Mesh* mesh,
345  const TopoDS_Shape& S,
346  const std::list< TPoint* > & points,
347  std::vector< const SMDS_MeshNode* > & nodes);
348  // fills nodes vector with nodes existing on a given shape
349 
350  static SMESHDS_SubMesh * getSubmeshWithElements(SMESH_Mesh* theMesh,
351  const TopoDS_Shape& theShape);
352  // return submesh containing elements bound to theShape in theMesh
353 
354  private:
355  // fields
356 
357  typedef std::list< int > TElemDef; // element definition is its nodes ids
358 
359  bool myIs2D;
360  std::vector< TPoint > myPoints;
361  std::list< int > myKeyPointIDs;
362  std::list< TElemDef > myElemPointIDs;
363 
367 
368  TopoDS_Shape myShape;
369  // all functions assure that shapes are indexed so that first go
370  // ordered vertices, then ordered edge, then faces and maybe a shell
371  TopTools_IndexedMapOfOrientedShape myShapeIDMap;
372  std::map< int, std::list< TPoint*> > myShapeIDToPointsMap;
373 
374  // for the 2d case:
375  // nb of key-points in each of pattern boundaries
376  std::list< int > myNbKeyPntInBoundary;
377 
378  // nodes corresponding to myPoints
379  bool myToKeepNodes; // to keep these data
380  std::vector< const SMDS_MeshNode* > myInNodes; // loaded nodes
381  std::vector< const SMDS_MeshNode* > myOutNodes; // created nodes
382 
383  // to compute while applying to mesh elements, not to shapes
384 
385  std::vector<gp_XYZ> myXYZ; // XYZ of nodes to create
386  std::list< TElemDef > myElemXYZIDs; // new elements definitions
387  std::map< int, const SMDS_MeshNode*> myXYZIdToNodeMap; // map XYZ id to node of a refined element
388  std::vector<const SMDS_MeshElement*> myElements; // refined elements
389  std::vector<const SMDS_MeshNode*> myOrderedNodes;
390 
391  // elements to replace with polygon or polyhedron
392  std::vector<const SMDS_MeshElement*> myPolyElems;
393  // definitions of new poly elements
394  std::list< TElemDef > myPolyElemXYZIDs;
395  std::list< std::vector<int> > myPolyhedronQuantities;
396 
397  // map a boundary to XYZs on it;
398  // a boundary (edge or face) is defined as a set of its nodes,
399  // XYZs on a boundary are indices of myXYZ s
400  std::map<TNodeSet,std::list<std::list<int> > > myIdsOnBoundary;
401  // map XYZ id to element it is in
402  std::map< int, std::list< TElemDef* > > myReverseConnectivity;
403 };
404 
405 
406 #endif
ostream & operator<<(ostream &OS, const SMDS_MeshElement *e)
Definition: SMDS_MeshElement.cxx:212
#define SMESH_EXPORT
Definition: SMESH_SMESH.hxx:37
Base class for elements.
Definition: SMDS_MeshElement.hxx:56
Mesh face.
Definition: SMDS_MeshFace.hxx:41
Definition: SMDS_MeshNode.hxx:36
Mesh volume.
Definition: SMDS_MeshVolume.hxx:40
Definition: SMESHDS_SubMesh.hxx:48
Definition: SMESH_Mesh.hxx:80
Definition: SMESH_Pattern.hxx:60
std::list< TElemDef > myElemPointIDs
Definition: SMESH_Pattern.hxx:362
std::list< int > TElemDef
Definition: SMESH_Pattern.hxx:357
std::vector< const SMDS_MeshElement * > myPolyElems
Definition: SMESH_Pattern.hxx:392
ErrorCode GetErrorCode() const
Definition: SMESH_Pattern.hxx:201
TopTools_IndexedMapOfOrientedShape myShapeIDMap
Definition: SMESH_Pattern.hxx:371
ErrorCode myErrorCode
Definition: SMESH_Pattern.hxx:364
std::set< const SMDS_MeshNode * > TNodeSet
Definition: SMESH_Pattern.hxx:311
bool myIsBoundaryPointsFound
Definition: SMESH_Pattern.hxx:366
const std::list< int > & GetKeyPointIDs() const
Definition: SMESH_Pattern.hxx:213
std::map< TNodeSet, std::list< std::list< int > > > myIdsOnBoundary
Definition: SMESH_Pattern.hxx:400
ErrorCode
Definition: SMESH_Pattern.hxx:159
@ ERR_APPL_NOT_LOADED
Definition: SMESH_Pattern.hxx:184
@ ERR_APPLF_BAD_VERTEX
Definition: SMESH_Pattern.hxx:189
@ ERR_READ_BAD_INDEX
Definition: SMESH_Pattern.hxx:167
@ ERR_READ_POINT_COORDS
Definition: SMESH_Pattern.hxx:163
@ ERR_LOADV_BAD_SHAPE
Definition: SMESH_Pattern.hxx:180
@ ERR_LOADF_NARROW_FACE
Definition: SMESH_Pattern.hxx:176
@ ERR_READ_TOO_FEW_POINTS
Definition: SMESH_Pattern.hxx:164
@ ERR_READ_NB_POINTS
Definition: SMESH_Pattern.hxx:162
@ ERR_MAKEM_NOT_COMPUTED
Definition: SMESH_Pattern.hxx:196
@ ERR_APPL_BAD_NB_VERTICES
Definition: SMESH_Pattern.hxx:186
@ ERR_READ_NO_KEYPOINT
Definition: SMESH_Pattern.hxx:166
@ ERR_LOADV_COMPUTE_PARAMS
Definition: SMESH_Pattern.hxx:181
@ ERR_APPLF_INTERNAL_EEROR
Definition: SMESH_Pattern.hxx:190
@ ERR_OK
Definition: SMESH_Pattern.hxx:160
@ ERR_READ_BAD_KEY_POINT
Definition: SMESH_Pattern.hxx:170
@ ERR_APPLF_BAD_TOPOLOGY
Definition: SMESH_Pattern.hxx:188
@ ERR_LOADF_CLOSED_FACE
Definition: SMESH_Pattern.hxx:177
@ ERR_READ_NO_ELEMS
Definition: SMESH_Pattern.hxx:169
@ ERR_READ_3D_COORD
Definition: SMESH_Pattern.hxx:165
@ ERR_LOADF_CANT_PROJECT
Definition: SMESH_Pattern.hxx:178
@ ERR_READ_ELEM_POINTS
Definition: SMESH_Pattern.hxx:168
@ ERR_SAVE_NOT_LOADED
Definition: SMESH_Pattern.hxx:172
@ ERR_APPL_BAD_DIMENTION
Definition: SMESH_Pattern.hxx:185
@ ERR_APPLV_BAD_SHAPE
Definition: SMESH_Pattern.hxx:192
@ ERR_APPLF_BAD_FACE_GEOM
Definition: SMESH_Pattern.hxx:194
@ ERR_LOAD_EMPTY_SUBMESH
Definition: SMESH_Pattern.hxx:174
@ ERR_APPL_NOT_COMPUTED
Definition: SMESH_Pattern.hxx:183
std::map< int, std::list< TPoint * > > myShapeIDToPointsMap
Definition: SMESH_Pattern.hxx:372
std::list< TElemDef > myPolyElemXYZIDs
Definition: SMESH_Pattern.hxx:394
const std::list< std::list< int > > & GetElementPointIDs(bool applied) const
Definition: SMESH_Pattern.hxx:217
std::list< std::list< TopoDS_Edge > > TListOfEdgesList
Definition: SMESH_Pattern.hxx:298
std::vector< gp_XYZ > myXYZ
Definition: SMESH_Pattern.hxx:385
TopoDS_Shape GetSubShape(const int i) const
Definition: SMESH_Pattern.hxx:233
bool myIs2D
Definition: SMESH_Pattern.hxx:359
std::list< int > myKeyPointIDs
Definition: SMESH_Pattern.hxx:361
std::vector< const SMDS_MeshNode * > myOutNodes
Definition: SMESH_Pattern.hxx:381
bool myIsComputed
Definition: SMESH_Pattern.hxx:365
std::vector< const SMDS_MeshElement * > myElements
Definition: SMESH_Pattern.hxx:388
std::vector< const SMDS_MeshNode * > myInNodes
Definition: SMESH_Pattern.hxx:380
bool myToKeepNodes
Definition: SMESH_Pattern.hxx:379
bool Is2D() const
Definition: SMESH_Pattern.hxx:207
std::map< int, const SMDS_MeshNode * > myXYZIdToNodeMap
Definition: SMESH_Pattern.hxx:387
std::vector< TPoint > myPoints
Definition: SMESH_Pattern.hxx:360
std::list< std::vector< int > > myPolyhedronQuantities
Definition: SMESH_Pattern.hxx:395
bool IsLoaded() const
Definition: SMESH_Pattern.hxx:204
std::vector< const SMDS_MeshNode * > myOrderedNodes
Definition: SMESH_Pattern.hxx:389
std::list< TElemDef > myElemXYZIDs
Definition: SMESH_Pattern.hxx:386
void GetInOutNodes(std::vector< const SMDS_MeshNode * > *&inNodes, std::vector< const SMDS_MeshNode * > *&outNodes)
Definition: SMESH_Pattern.hxx:221
TopoDS_Shape myShape
Definition: SMESH_Pattern.hxx:368
std::map< int, std::list< TElemDef * > > myReverseConnectivity
Definition: SMESH_Pattern.hxx:402
std::list< int > myNbKeyPntInBoundary
Definition: SMESH_Pattern.hxx:376
Definition: SMESH_Pattern.hxx:243
gp_XY myUV
Definition: SMESH_Pattern.hxx:248
gp_XYZ myInitXYZ
Definition: SMESH_Pattern.hxx:244
gp_XY myInitUV
Definition: SMESH_Pattern.hxx:245
double myU
Definition: SMESH_Pattern.hxx:249
gp_Pnt myXYZ
Definition: SMESH_Pattern.hxx:247
double myInitU
Definition: SMESH_Pattern.hxx:246