Version: 9.16.0
StdMeshers_Quadrangle_2D.hxx
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21//
22// File : StdMeshers_Quadrangle_2D.hxx
23// Moved here from SMESH_Quadrangle_2D.hxx
24// Author : Paul RASCLE, EDF
25// Module : SMESH
26
27#ifndef _SMESH_QUADRANGLE_2D_HXX_
28#define _SMESH_QUADRANGLE_2D_HXX_
29
30#include "SMESH_Algo.hxx"
31#include "SMESH_ProxyMesh.hxx"
32#include "SMESH_StdMeshers.hxx"
35
36#include <TopoDS_Face.hxx>
37#include <Bnd_B2d.hxx>
38
39class SMDS_MeshNode;
40class SMESH_Mesh;
42class SMESH_ProxyMesh;
43struct uvPtStruct;
44
45
47
50{
51 struct STDMESHERS_EXPORT Side // a side of FaceQuadStruct
52 {
53 struct STDMESHERS_EXPORT Contact // contact of two sides
54 {
55 int point; // index of a grid point of this side where two sides meat
58 };
60 int from, to; // indices of grid points used by the quad
61 int di; // +1 or -1 depending on IsReversed()
62 std::set<int> forced_nodes; // indices of forced grid points
63 std::vector<Contact> contacts; // contacts with sides of other quads
64 int nbNodeOut; // nb of missing nodes on an opposite shorter side
65
67 Side& operator=(const Side& otherSide);
68 operator StdMeshers_FaceSidePtr() { return grid; }
69 operator const StdMeshers_FaceSidePtr() const { return grid; }
70 void AddContact( int ip, Side* side, int iop );
71 int ToSideIndex( int quadNodeIndex ) const;
72 int ToQuadIndex( int sideNodeIndex ) const;
73 bool IsForced( int nodeIndex ) const;
74 bool IsReversed() const { return nbNodeOut ? false : to < from; }
75 bool Reverse(bool keepGrid);
76 int NbPoints() const { return Abs( to - from ); }
77 double Param( int nodeIndex ) const;
78 double Length( int from=-1, int to=-1) const;
79 gp_XY Value2d( double x ) const;
80 const UVPtStruct& First() const { return GetUVPtStruct()[ from ]; }
81 const UVPtStruct& Last() const {
82 return GetUVPtStruct()[ to-nbNodeOut-(IsReversed() ? -1 : +1)];
83 }
84 // some shortcuts
85 const std::vector<UVPtStruct>& GetUVPtStruct(bool isXConst=0, double constValue=0) const
86 { return nbNodeOut ?
87 grid->SimulateUVPtStruct( NbPoints()-nbNodeOut-1, isXConst, constValue ) :
88 grid->GetUVPtStruct( isXConst, constValue );
89 }
90 };
91 struct SideIterator // iterator on UVPtStruct of a Side
92 {
93 const UVPtStruct *uvPtr, *uvEnd;
94 int dPtr, counter;
95 SideIterator(): uvPtr(0), uvEnd(0), dPtr(0), counter(0) {}
96 void Init( const Side& side ) {
97 dPtr = counter = 0;
98 uvPtr = uvEnd = 0;
99 if ( side.NbPoints() > 0 ) {
100 uvPtr = & side.First();
101 uvEnd = & side.Last();
102 dPtr = ( uvEnd > uvPtr ) ? +1 : -1;
103 uvEnd += dPtr;
104 }
105 }
106 bool More() const { return uvPtr != uvEnd; }
107 void Next() { uvPtr += dPtr; ++counter; }
108 UVPtStruct& UVPt() const { return (UVPtStruct&) *uvPtr; }
109 UVPtStruct& operator[](int i) { return (UVPtStruct&) uvPtr[ i*dPtr]; }
110 int Count() const { return counter; }
111 };
112
113 std::vector< Side > side;
114 std::vector< UVPtStruct> uv_grid;
115 int iSize, jSize;
116 TopoDS_Face face;
117 Bnd_B2d uv_box;
118 std::string name; // to ease debugging
119
120 FaceQuadStruct ( const TopoDS_Face& F = TopoDS_Face(), const std::string& nm="main" );
121 UVPtStruct& UVPt( int i, int j ) { return uv_grid[ i + j * iSize ]; }
122 double& U( int i, int j ) { return UVPt( i, j ).u; }
123 double& V( int i, int j ) { return UVPt( i, j ).v; }
124 void shift ( size_t nb, bool keepUnitOri, bool keepGrid=false );
125 int & nbNodeOut( int iSide ) { return side[ iSide ].nbNodeOut; }
126 bool findCell ( const gp_XY& uv, int & i, int & j );
127 bool isNear ( const gp_XY& uv, int & i, int & j, int nbLoops=1 );
128 bool isEqual ( const gp_XY& uv, int i, int j );
129 void normPa2IJ( double x, double y, int & i, int & j );
130 void updateUV ( const gp_XY& uv, int i, int j, bool isVertical );
131
132 typedef boost::shared_ptr<FaceQuadStruct> Ptr;
133};
134
136{
137 public:
138 StdMeshers_Quadrangle_2D(int hypId, SMESH_Gen* gen);
140
141 virtual bool CheckHypothesis(SMESH_Mesh& aMesh,
142 const TopoDS_Shape& aShape,
143 Hypothesis_Status& aStatus);
144
145 virtual bool Compute(SMESH_Mesh& aMesh,
146 const TopoDS_Shape& aShape);
147
148 virtual bool Evaluate(SMESH_Mesh & aMesh,
149 const TopoDS_Shape & aShape,
150 MapShapeNbElems& aResMap);
151
152 FaceQuadStruct::Ptr CheckAnd2Dcompute(SMESH_Mesh& aMesh,
153 const TopoDS_Shape& aShape,
154 const bool CreateQuadratic);
155
156 FaceQuadStruct::Ptr CheckNbEdges(SMESH_Mesh& aMesh,
157 const TopoDS_Shape& aShape,
158 const bool considerMesh = false,
159 SMESH_MesherHelper* aFaceHelper = 0);
160
161 virtual bool IsApplicableToShape(const TopoDS_Shape & shape, bool toCheckAll) const
162 {
163 return IsApplicable( shape, toCheckAll );
164 }
165 static bool IsApplicable(const TopoDS_Shape & aShape, bool toCheckAll);
166
167 protected:
168
169 bool checkNbEdgesForEvaluate(SMESH_Mesh& aMesh,
170 const TopoDS_Shape & aShape,
171 MapShapeNbElems& aResMap,
172 std::vector<int>& aNbNodes,
173 bool& IsQuadratic);
174
175 bool setNormalizedGrid(FaceQuadStruct::Ptr quad);
176
177 void splitQuadFace(SMESHDS_Mesh * theMeshDS,
178 const int theFaceID,
179 const SMDS_MeshNode* theNode1,
180 const SMDS_MeshNode* theNode2,
181 const SMDS_MeshNode* theNode3,
182 const SMDS_MeshNode* theNode4);
183
184 bool computeQuadDominant(SMESH_Mesh& aMesh,
185 const TopoDS_Face& aFace);
186
187 bool computeQuadDominant(SMESH_Mesh& aMesh,
188 const TopoDS_Face& aFace,
190
191 bool computeQuadPref(SMESH_Mesh& aMesh,
192 const TopoDS_Face& aFace,
194
195 bool computeTriangles(SMESH_Mesh& aMesh,
196 const TopoDS_Face& aFace,
198
199 bool evaluateQuadPref(SMESH_Mesh& aMesh,
200 const TopoDS_Shape& aShape,
201 std::vector<int>& aNbNodes,
202 MapShapeNbElems& aResMap,
203 bool isQuadratic);
204
205 bool computeReduced (SMESH_Mesh& aMesh,
206 const TopoDS_Face& aFace,
208
209 void updateDegenUV(FaceQuadStruct::Ptr quad);
210
211 void smooth (FaceQuadStruct::Ptr quad);
212
213 bool check();
214
215 int getCorners(const TopoDS_Face& theFace,
216 SMESH_Mesh & theMesh,
217 std::list<TopoDS_Edge>& theWire,
218 std::vector<TopoDS_Vertex>& theVertices,
219 int & theNbDegenEdges,
220 const bool considerMesh);
221
222 bool getEnforcedUV();
223
224 bool addEnforcedNodes();
225
226 int splitQuad(FaceQuadStruct::Ptr quad, int i, int j);
227
228 void shiftQuad(FaceQuadStruct::Ptr& quad, const int num );
229
230 typedef std::map< StdMeshers_FaceSidePtr, std::vector< FaceQuadStruct::Ptr > > TQuadsBySide;
231 void updateSideUV( FaceQuadStruct::Side& side,
232 int iForced,
233 const TQuadsBySide& quads,
234 int * iNext=NULL);
235
236
237 protected: // Fields
238
242 bool myNeedSmooth, myCheckOri;
245
248 std::list< FaceQuadStruct::Ptr > myQuadList;
249
251 {
252 gp_XY uv;
253 gp_XYZ xyz;
254 TopoDS_Vertex vertex;
256
257 double U() const { return uv.X(); }
258 double V() const { return uv.Y(); }
259 operator const gp_XY& () { return uv; }
260 };
261 std::vector< ForcedPoint > myForcedPnts;
262};
263
264#endif
std::map< SMESH_subMesh *, std::vector< smIdType > > MapShapeNbElems
Definition: SMESH_Algo.hxx:63
static bool isEqual(const Quantity_Color &theColor1, const Quantity_Color &theColor2)
Definition: SMESH_Controls.cxx:3079
#define STDMESHERS_EXPORT
Definition: SMESH_StdMeshers.hxx:38
boost::shared_ptr< StdMeshers_FaceSide > StdMeshers_FaceSidePtr
Definition: StdMeshers_FaceSide.hxx:56
StdMeshers_QuadType
Definition: StdMeshers_QuadrangleParams.hxx:35
uvPtStruct UVPtStruct
Definition: StdMeshers_Quadrangle_2D.hxx:48
TSideID
Definition: StdMeshers_Quadrangle_2D.hxx:46
@ NB_QUAD_SIDES
Definition: StdMeshers_Quadrangle_2D.hxx:46
@ QUAD_LEFT_SIDE
Definition: StdMeshers_Quadrangle_2D.hxx:46
@ QUAD_TOP_SIDE
Definition: StdMeshers_Quadrangle_2D.hxx:46
@ QUAD_BOTTOM_SIDE
Definition: StdMeshers_Quadrangle_2D.hxx:46
@ QUAD_RIGHT_SIDE
Definition: StdMeshers_Quadrangle_2D.hxx:46
Definition: SMDS_MeshNode.hxx:36
Definition: SMESHDS_Mesh.hxx:98
Definition: SMESH_Algo.hxx:490
Definition: SMESH_Gen.hxx:68
Hypothesis_Status
Definition: SMESH_Hypothesis.hxx:51
Definition: SMESH_Mesh.hxx:80
It helps meshers to add elements and provides other utilities.
Definition: SMESH_MesherHelper.hxx:84
Container of xD mesh elements substituting other ones in the input mesh of an (x+1)D algorithm.
Definition: SMESH_ProxyMesh.hxx:51
boost::shared_ptr< SMESH_ProxyMesh > Ptr
Definition: SMESH_ProxyMesh.hxx:54
Definition: StdMeshers_QuadrangleParams.hxx:45
Definition: StdMeshers_Quadrangle_2D.hxx:136
SMESH_ProxyMesh::Ptr myProxyMesh
Definition: StdMeshers_Quadrangle_2D.hxx:247
virtual bool IsApplicableToShape(const TopoDS_Shape &shape, bool toCheckAll) const
Return true if the algorithm can mesh a given shape.
Definition: StdMeshers_Quadrangle_2D.hxx:161
int myTriaVertexID
Definition: StdMeshers_Quadrangle_2D.hxx:241
bool myTrianglePreference
Definition: StdMeshers_Quadrangle_2D.hxx:240
SMESH_MesherHelper * myHelper
Definition: StdMeshers_Quadrangle_2D.hxx:246
StdMeshers_QuadType myQuadType
Definition: StdMeshers_Quadrangle_2D.hxx:244
std::map< StdMeshers_FaceSidePtr, std::vector< FaceQuadStruct::Ptr > > TQuadsBySide
Definition: StdMeshers_Quadrangle_2D.hxx:230
const StdMeshers_QuadrangleParams * myParams
Definition: StdMeshers_Quadrangle_2D.hxx:243
bool myCheckOri
Definition: StdMeshers_Quadrangle_2D.hxx:242
std::list< FaceQuadStruct::Ptr > myQuadList
Definition: StdMeshers_Quadrangle_2D.hxx:248
std::vector< ForcedPoint > myForcedPnts
Definition: StdMeshers_Quadrangle_2D.hxx:261
bool myQuadranglePreference
Definition: StdMeshers_Quadrangle_2D.hxx:239
bool IsApplicable(const QString &aHypType, GEOM::GEOM_Object_ptr theGeomObject, const bool toCheckAll)
Definition: SMESHGUI_HypothesesUtils.cxx:617
Definition: StdMeshers_Quadrangle_2D.hxx:92
void Next()
Definition: StdMeshers_Quadrangle_2D.hxx:107
bool More() const
Definition: StdMeshers_Quadrangle_2D.hxx:106
UVPtStruct & operator[](int i)
Definition: StdMeshers_Quadrangle_2D.hxx:109
SideIterator()
Definition: StdMeshers_Quadrangle_2D.hxx:95
int Count() const
Definition: StdMeshers_Quadrangle_2D.hxx:110
UVPtStruct & UVPt() const
Definition: StdMeshers_Quadrangle_2D.hxx:108
const UVPtStruct * uvEnd
Definition: StdMeshers_Quadrangle_2D.hxx:93
int counter
Definition: StdMeshers_Quadrangle_2D.hxx:94
void Init(const Side &side)
Definition: StdMeshers_Quadrangle_2D.hxx:96
Definition: StdMeshers_Quadrangle_2D.hxx:54
int other_point
Definition: StdMeshers_Quadrangle_2D.hxx:57
Side * other_side
Definition: StdMeshers_Quadrangle_2D.hxx:56
int point
Definition: StdMeshers_Quadrangle_2D.hxx:55
Definition: StdMeshers_Quadrangle_2D.hxx:52
const UVPtStruct & First() const
Definition: StdMeshers_Quadrangle_2D.hxx:80
std::set< int > forced_nodes
Definition: StdMeshers_Quadrangle_2D.hxx:62
StdMeshers_FaceSidePtr grid
Definition: StdMeshers_Quadrangle_2D.hxx:59
std::vector< Contact > contacts
Definition: StdMeshers_Quadrangle_2D.hxx:63
int di
Definition: StdMeshers_Quadrangle_2D.hxx:61
int nbNodeOut
Definition: StdMeshers_Quadrangle_2D.hxx:64
int NbPoints() const
Definition: StdMeshers_Quadrangle_2D.hxx:76
int from
Definition: StdMeshers_Quadrangle_2D.hxx:60
bool IsReversed() const
Definition: StdMeshers_Quadrangle_2D.hxx:74
const UVPtStruct & Last() const
Definition: StdMeshers_Quadrangle_2D.hxx:81
const std::vector< UVPtStruct > & GetUVPtStruct(bool isXConst=0, double constValue=0) const
Definition: StdMeshers_Quadrangle_2D.hxx:85
Definition: StdMeshers_Quadrangle_2D.hxx:50
double & V(int i, int j)
Definition: StdMeshers_Quadrangle_2D.hxx:123
UVPtStruct & UVPt(int i, int j)
Definition: StdMeshers_Quadrangle_2D.hxx:121
int iSize
Definition: StdMeshers_Quadrangle_2D.hxx:115
TopoDS_Face face
Definition: StdMeshers_Quadrangle_2D.hxx:116
std::string name
Definition: StdMeshers_Quadrangle_2D.hxx:118
double & U(int i, int j)
Definition: StdMeshers_Quadrangle_2D.hxx:122
Bnd_B2d uv_box
Definition: StdMeshers_Quadrangle_2D.hxx:117
std::vector< UVPtStruct > uv_grid
Definition: StdMeshers_Quadrangle_2D.hxx:114
std::vector< Side > side
Definition: StdMeshers_Quadrangle_2D.hxx:113
boost::shared_ptr< FaceQuadStruct > Ptr
Definition: StdMeshers_Quadrangle_2D.hxx:132
int & nbNodeOut(int iSide)
Definition: StdMeshers_Quadrangle_2D.hxx:125
Definition: StdMeshers_Quadrangle_2D.hxx:251
const SMDS_MeshNode * node
Definition: StdMeshers_Quadrangle_2D.hxx:255
double U() const
Definition: StdMeshers_Quadrangle_2D.hxx:257
double V() const
Definition: StdMeshers_Quadrangle_2D.hxx:258
gp_XYZ xyz
Definition: StdMeshers_Quadrangle_2D.hxx:253
gp_XY uv
Definition: StdMeshers_Quadrangle_2D.hxx:252
TopoDS_Vertex vertex
Definition: StdMeshers_Quadrangle_2D.hxx:254
Data of a node generated on FACE boundary.
Definition: SMESH_TypeDefs.hxx:275