Tutorial

This exercise illustrates how to create screw-nut shape from scratch.

Step 1. Sketch

At this step we will create a regular hexagon.

  • Create a New Part via Main Menu Part - > New part

  • Start Sketch creation via Main Menu Sketch - > Sketch

  • Set Size of the view parameter equal to 250 in the Sketch dialog

  • Select XOY plane in the view

  • Click Set plane view button in the Sketch property panel

../_images/tutorial1_1.png

Sketch plane XOY

  • Start Line creation via Main Menu Sketch - > Line

  • Pick 3 points in the view one by one and select the first one at the end to get a triangle

../_images/tutorial1_2.png

3 Lines forming a triangle

  • Hide trihedron via Show/Hide trihedron button in viewer toolbar

  • Select Origin object from Part set / Constructions folder in the object browser

  • Click on the eye icon on the left of the origin item to show it in the view

  • Select both origin and the bottom vertex of the triangle in the view (use Shift key for multi-selection)

../_images/tutorial1_3.png

Origin and triangle

  • Create Coincident constraint via Coincident button in Sketch toolbar

../_images/tutorial1_4.png

Triangle vertex coincident with origin

  • Show trihedron

  • Select both OY axis and the upper side of the triangle in the view

  • Create Perpendicular constraint via Perpendicular button in Sketch toolbar

../_images/tutorial1_5.png

Upper triangle side perpendicular to OY axis

  • Select the left and the upper side of the triangle

  • Create Equal constraint via Equal button in Sketch toolbar

  • Make the upper and the right sides equal length in the same way

../_images/tutorial1_6.png

Equilateral triangle

  • Select the left side of the triangle

  • Check Auxiliary check box in the property panel and click Apply button

../_images/tutorial1_7.png

Line property panel

  • Make the right side auxiliary in the same way

../_images/tutorial1_8.png

The lateral sides are auxiliary

  • Start creation of Angular copy feature via Angular copy button in Sketch toolbar

  • Select the upper side of the triangle for Segments parameter in the property panel

  • Select origin in the view as a center of rotation

  • Set Total number of objects equal to 6

../_images/tutorial1_9.png

Angular copy parameters

  • Click Apply button

../_images/tutorial1_10.png

Regular hexagon

  • Select the upper side of the hexagon

  • Start creation of Length constraint via Length button in Sketch toolbar

  • Set length expression equal to “a=115.4” and press Enter

../_images/tutorial1_11.png

Fully fixed regular hexagon

  • Click Apply button in the Sketch property panel to finish the sketch creation

../_images/tutorial1_12.png

Finished Sketch

  • Check item corresponding to the created parameter a under Part_1 / Parameters node

../_images/tutorial1_13.png

Parameter created during the Sketch operation

Step 2. Polyline

  • Start Parameter creation via Main Menu Part - > Parameter

  • Set parameter name = “h”, set parameter expression = “90”, set comment = “nut height”

../_images/tutorial2_0.png

Creation of parameter h = 90

  • Click Apply button to finish parameter creation

  • Start Point creation via Main Menu Construction - > Point

  • Set x = 50, y = 0, z = 0

../_images/tutorial2_1.png

Construction of point (50, 0, 0)

  • Click Apply button to finish point creation

  • Create points (80, 0, 0), (112, 0, 13), (112, 0, 48), (80, 0, 63), (80, 0, h), (50, 0, h) in the same way

  • Select the created points in the object browser under Part_1 / Constructions node

  • Click right mouse button and select Color… item in the popup menu

  • Select blue color and click OK button

../_images/tutorial2_2.png

Points created from scratch

  • Start Polyline creation via Main Menu Build - > Polyline

  • Select all the 7 points (use Shift key for multi-selection)

  • Check Closed check box

../_images/tutorial2_3.png

Creation of closed polyline from 7 points

  • Click Apply button in the property panel

../_images/tutorial2_4.png

Closed Polyline

Step 3. Face

  • Start Face creation via Main Menu Build - > Face

  • Select Polyline_1_1 in the object browser under Part_1 / Results node

../_images/tutorial3_1.png

Construction of face from a polyline

  • Click Apply button in the property panel

../_images/tutorial3_2.png

Face

Step 4. Revolution

  • Start Revolution creation via Main Menu Features - > Revolution

  • Select the face created at step 3 in the view

  • Click on axis input field in the property panel and select OZ axis in the view

../_images/tutorial4_1.png

Revolution around OZ by 360 degrees

  • Click Apply button in the property panel

../_images/tutorial4_2.png

Solid created by rotation of face

Step 5. Extrusion

  • Start Extrusion creation via Main Menu Features - > Extrusion

  • Select the hexagon created at step 1

  • Click on axis input field in the property panel and select OZ axis in the view

  • Check By bounding planes and offsets option

  • Select the bottom face of the revolution shape as From plane

  • Select the top face of the revolution shape as To plane

../_images/tutorial5_1.png

Extrusion along OZ axis by bounding planes

  • Click Apply button in the property panel

../_images/tutorial5_2.png

Solid created by extrusion of sketch

Step 6. Common

  • Start Common creation via Main Menu Features - > Common

  • Select the extrusion and the revolution in the object browser under Part_1 / Results node (use Shift key for multi-selection)

../_images/tutorial6_1.png

Common creation

  • Click Apply button in the property panel

../_images/tutorial6_2.png

The revolution and the extrusion common part

Step 7. Fillet

  • Start Fillet creation via Main Menu Features - > Fillet

  • Select the edge

../_images/tutorial7_1.png

Select edge for a Fillet

  • Select Radius parameter equal to 10

../_images/tutorial7_2.png

Fillet with radius = 10

  • Click Apply button in the property panel

../_images/tutorial7_3.png

Fillet

Step 8. Box

  • Click right mouse button in the view and select Hide all item in the popup menu to clear the view

  • Start Box creation via Main Menu Primitives - > Box

  • Set DX = 10, DY = 120, DZ = 20

../_images/tutorial8_1.png

Box creation

  • Click Apply button in the property panel

../_images/tutorial8_2.png

Box

Step 9. Translation

  • Start Translation creation via Main Menu Part - > Translation

  • Check By X, Y and Z dimensions option on the top of the property panel

  • Select the box in the view

  • Set DX = -10, DY = 20, DZ = 70

../_images/tutorial9_1.png

Box translation

  • Click Apply button in the property panel

../_images/tutorial9_2.png

Translated Box

Step 10. Angular Copy

  • Start Angular Copy creation via Main Menu Part - > Angular Copy

  • Select the box in the view

  • Click on axis input field in the property panel and select OZ axis in the view

  • Set Nb copies parameter equal to 6

../_images/tutorial10_1.png

Angular Copy around OZ

  • Click Apply button in the property panel

../_images/tutorial10_2.png

Copied Box

Step 11. Cut

  • Select Fillet_1_1 item in the object browser under Part_1 / Results node

  • Click on the eye icon on the left of the result item to show it in the view

  • Start Cut creation via Main Menu Features - > Cut

  • Select the fillet object in the view as a main object

  • Select the angular copy object in the object browser as a tool object

../_images/tutorial11_1.png

Cut creation

  • Click Apply button in the property panel

  • Select the created Cut_1_1 item in the object browser under Part_1 / Results node

  • Click right mouse button and select Color… item in the popup menu

  • Set (R: 255, G: 214, B: 0) color and click OK button

../_images/tutorial11_2.png

Cut

See Also a TUI Script reproducing all the tutorial steps.