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| virtual | ~OutputPort () |
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| std::set< InPort * > | edSetInPort () const |
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| bool | isAlreadyLinkedWith (InPort *withp) const |
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| bool | isAlreadyInSet (InputPort *inputPort) const |
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| bool | isConnected () const |
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| std::string | getNameOfTypeOfCurrentInstance () const |
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| int | removeInPort (InPort *inPort, bool forward) |
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| virtual bool | edAddInputPort (InputPort *phyPort) |
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| virtual bool | edAddInPropertyPort (InPropertyPort *phyPort) |
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| virtual int | edRemoveInputPort (InputPort *inputPort, bool forward) |
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| bool | addInPort (InPort *inPort) |
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| void | edRemoveAllLinksLinkedWithMe () |
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| virtual void | exInit () |
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| virtual void | checkBasicConsistency () const |
| | Check validity of output port. Nothing on base class. More...
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| virtual OutputPort * | clone (Node *newHelder) const =0 |
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| virtual std::string | dump () |
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| virtual void | put (const void *data) |
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| virtual std::string | typeName () |
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| std::string | getNameOfTypeOfCurrentInstance () const |
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| TypeOfChannel | getTypeOfChannel () const |
| | returns type of channel the port will use for data exchange on runtime : DATAFLOW or DATASTREAM. More...
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| virtual | ~DataFlowPort () |
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| virtual std::string | typeName () |
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| virtual std::string | valToStr () |
| | Gives a string representation of the data, for user interfaces. More...
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| virtual void | valFromStr (std::string valstr) |
| | Allows to set data from a string representation used in user interface. More...
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| TypeCode * | edGetType () const |
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| void | edSetType (TypeCode *type) |
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| std::string | getName () const |
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| void | setName (std::string theName) |
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| std::string | getNameOfTypeOfCurrentInstance () const |
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| virtual TypeOfChannel | getTypeOfChannel () const =0 |
| | returns type of channel the port will use for data exchange on runtime : DATAFLOW or DATASTREAM. More...
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| bool | isDifferentTypeOf (const DataPort *other) const |
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| virtual void | edRemoveAllLinksLinkedWithMe ()=0 |
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| virtual std::string | typeName () |
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| virtual std::string | getAsString () |
| | returns port value as a string that can be used in a GUI for example More...
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| virtual | ~Port () |
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| Node * | getNode () const |
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| virtual std::string | getNameOfTypeOfCurrentInstance () const |
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| int | getNumId () const |
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| virtual std::string | typeName () |
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| void | modified () |
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| virtual void | checkConsistency (LinkInfo &info) const |
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| virtual int | edGetNumberOfOutLinks () const |
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| virtual std::set< InPort * > | edSetInPort () const =0 |
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| virtual bool | isAlreadyLinkedWith (InPort *withp) const =0 |
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| virtual void | getAllRepresented (std::set< OutPort * > &represented) const |
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| virtual bool | addInPort (InPort *inPort)=0 |
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| virtual int | removeInPort (InPort *inPort, bool forward)=0 |
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| virtual | ~OutPort () |
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| std::vector< DataPort * > | calculateHistoryOfLinkWith (InPort *end) |
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| virtual std::string | typeName () |
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| static DataPort * | isCrossingType (const std::vector< DataPort * > &historyOfLink) |
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| static const char | NAME [] ="OutputPort" |
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| static const char | NAME [] ="DataFlowPort" |
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| static const char | NAME [] ="DataPort" |
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| | OutputPort (const OutputPort &other, Node *newHelder) |
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| | OutputPort (const std::string &name, Node *node, TypeCode *type) |
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| const std::set< InputPort * > & | getSetOfPhyLinks () const |
| | Returns physical links linked to this. Contrary to edSetInPort that returns semantic links. More...
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| | DataFlowPort (const DataFlowPort &other, Node *newHelder) |
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| | DataFlowPort (const std::string &name, Node *node, TypeCode *type) |
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| virtual | ~DataPort () |
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| | DataPort (const DataPort &other, Node *newHelder) |
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| | DataPort (const std::string &name, Node *node, TypeCode *type) |
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| | Port (Node *node) |
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| | Port (const Port &other, Node *newHelder) |
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| | OutPort (const OutPort &other, Node *newHelder) |
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| | OutPort (const std::string &name, Node *node, TypeCode *type) |
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| std::set< InputPort * > | _setOfInputPort |
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| TypeCode * | _type |
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| std::string | _name |
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| Node * | _node |
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| int | _id |
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| static int | _total = 0 |
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| static const char | NAME [] ="Port" |
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Definition at line 54 of file ForEachLoop.hxx.